All assets pictured were sourced from GameDevHQ's Filebase system and I have the rights to use them. https://filebase.gamedevhq.com/
The work that I did on this prototype includes:
* Setting up the Unity project for the Universal Render Pipeline (URP)
* Sourcing assets, debugging and resolving any import issues
* Setting up the XR camera rig from scratch to practice comprehension of the tools provided in Unity's XR Interaction Toolkit
* Utilizing the hands I set up in my VR hands gameplay demo (https://www.artstation.com/artwork/dy0glA)
* Designing the layout of the demo environment
* Environment setup in the scene, including layout, lighting, and post-processing
* Setting up behavior for the XR ray and grab interactors and tweaking to achieve the proper feel
* Scripting modular components for the behavior of the fuses, switch, and dynamic light
* Debugging and performance analysis
Demo video